![]() This was a really taxing test of my party at that point. The optional dungeon the "Golem Factory" was probably one of my main highlights with its awkward "laser" beam security system making it very tough to traverse. Whilst I didn't quite enjoy the story pacing as much as Crystal Souls nor the exploration quite as much as Escape from the Pit (largely due to less boat usage) there is still much to enjoy here for open world party based and turn based fans. This was a solid entry in the series with some of the most challenging dungeons I've faced in a Spiderweb game. Strangely enough, it took exactly the same amount of time as the second game did, 94 hours.
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